Date of creation: 15.7.2019 - 2.8.2019
Platform: Windows
Licence: Freeware
Sources: No
Description: A 4k intro entry for the Assembly 2019. This entry was the 1st. Made the intro with a team of 3. Tech wise, the intro contains 3 DX11 compute shaders. It uses signed distance functions (SDFs) to define the objects. The SDFs are interpreted as density functions, then a 3D light volume is generated from that and the light volume is finally ray-marched to produce the final image. The object SDFs were built by hand by iteratively comparing the results with a reference image (of a train or a plane, respectively).